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[Android Logcat] Using the keyboard to copy selected log entries always ...
If you select a log entry and copy it via the keyboard, the entire log will be put on the clipboard. Only the log entries you have s... Read more
[Vector Graphics] Custom pivot point is set when importing SVG Vector Sp...
How to reproduce:1. Open the attached project ("case_1172332-SVGPivotTest.zip")2. See in the Scene view that sprites have different ... Read more
[Android Logcat] Right clicking a log entry doesn't select it
When you right click in the logcat log, a context menu appears giving you actions to perform on the currently selected log entry. If... Read more
AnimationUtility.SetEditorCurve shows some non-zero values when Animatio...
How to reproduce:1. Open attached Unity project2. Select arthur_game@stun_back_1 in the Project window3. Select CATRigHub001:Positio... Read more
[RadeonPro] Checking if Radeon Pro denoiser is available crashes on mach...
First a lot of errors like:OpenCL Error: 'clGetDeviceIDs(platforms[i], CL_DEVICE_TYPE_GPU, kMaxDevices, devices, &deviceCount)' ... Read more
DLLNotFoundException is thrown when trying to access a DLL located in th...
How to reproduce:1. Open the attached project ("case_1172323-DLLTest.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode ... Read more
[Android Logcat] The Stacktrace Utility Window title is not user friendly
The Stacktrace Utility Window in the Android Logcat package does not have a user friendly title. The Window title currently reads: U... Read more
Crash on CanDestroyObject when opening a project for the first time
How to reproduce:1. Extract and open the "case_1172790repro.zip" Unity project in version 2018.4.3f12. Observe the crash Reproducibl... Read more
[iOS] OnApplicationPause() is not called if "Behaviour in Background" is...
How to reproduce:1. Open the "PauseRepro.zip" project2. Switch platform to iOS3. In the Player settings, set "Behaviour in Backgroun... Read more
HumanPose.bodyPosition accumulates error when Humanoid model is moving b...
How to reproduce:1. Open the attached project("TestHumanPosition")2. Enter Play Mode Expected result: the red sphere keeps up with t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field