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Files tagged with DELETE in Package Import window aren't deleted when im...
To reproduce:1. Open attached project ("case_1174849-Project.zip")2. Import attached Custom Package ("old.unitypackage")3. Import at... Read more
[Linux][Editor] Asset Store does not gain focus when clicked inside it.
Repro:1. Launch Editor with any project2. Open Asset Store (Ctrl + 9)3. Click in another window, Hierarchy for example.4. Click the ... Read more
[Linux][Editor] Perf when uncheck options in Preference window.
When uncheck options in Preference window, the Editor freezes for a few seconds. This does not happen when check any option. Repro:1... Read more
[Editor] The Gizmo icon visibility in Scene view is controlled by the wr...
In the Scene window, the Gizmo visibility is controlled through a drop down menu on the top.However, the check boxes in the menu doe... Read more
[Linux][Editor] The "Cancel Batch" button is always greyed out.
When the Editor doing importing magic, the progress window has a "Cancel Batch" button to cancel the process. However, this button c... Read more
[Editor] Highlighter does not work well
Hightlighter Feature does not work anymore 0. Using the default layout, select a game object in the Hiearchy window1. Open Bug> H... Read more
[Linux][Editor] Color picker does not work
How to reproduce:1. Create a new project2. Choose Directional Light in the Hierarchy window3. In the Inspector window, use the color... Read more
Unable to override ColorMask in a Surface Shader with an Alpha Pragma di...
Customer been trying to render objects with Surface Shaders (using the legacy Rendering Pipeline) that use Alpha Transparency onto a... Read more
Canvas.BuildBatch method becomes expensive when a Canvas with a Child is...
How to reproduce:1. Open the user's project2. Open "Scenes/SampleScene" Scene3. Open the Profiler Window4. Enter the Play Mode5. Obs... Read more
Immediate Window package causes exception when getting types from an Ass...
How to reproduce:1. Open the attached "ImmediateWindowExceptions.zip" Project2. Observe the Console Expected Behaviour: No "Reflecti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS