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Dynamic Clipping works poorly with large scenes / terrains with the pivo...
Summary:Basically the Dynamic Clipping (which is set by default) works very poorly with large scenes, especially terrain, especially... Read more
[UWP] Deploying wrong architecture through device portal ends up running...
It should instead display a proper error message. Read more
[Universal] Shadergraph of lit 2D sprite is all black when pipeline asse...
Unity version used: Version 2020.1.0a2 (4e42ad0657ba)SRP version used: 7.0.1 and 7.1.1 (747a0930f2) Repro steps:1. Use a project wit... Read more
[Linux] While in play mode, scene mode controls holding right mouse butt...
To reproduce:1) Create a new project2) Play it3) Switch back to the scene view4) Hold right mouse button and either move it around o... Read more
Grammar error on first time Input System dialog box: "Do you want to ena...
Repro steps: Install the Input System from the Package ManagerExpected results: the sentence "Do you want to enable the backends" sh... Read more
[UDP] Pull does not update Callback URL field
[UDP] Pull does not update Callback URL field After installing and configuring the UDP package, the user can configure a callback UR... Read more
[iOS] tex2Dlod produces Glitches when using a Texture with Anisotropic F...
In the Customer project, a Shader is used to offset the vertices based on the value in a Texture. With Anisotropic Filtering enabled... Read more
Fragment shader with usage of any of built-in matrices breaks draw-call ...
To reproduce:1. Open the attached project2. Build and run on Xiaomi Redmi Note 3 Expected result: Both spheres are renderedActual re... Read more
[PackageManager] OverflowException occurs when package manager is docked...
OverflowException occurs when package manager is docked in the editor and you start the project.You can press clear and the message ... Read more
[UDP] Sandbox test account passwords are displayed and transmitted in pl...
[UDP] Sandbox test account passwords are displayed and transmitted in plain text After install and configuring the UDP package, the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS