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[Android] Changing quality at runtime when Shuriken is active in the sce...
Steps to reproduce: 1) Download attached project 'StrippedChangeQualityOnAndroid.zip' and open in Unity2) Build and run 'Level1' sce... Read more
ClosestPointOnBounds() returns closest point IN bounds
The function "collider.ClosestPointOnBounds()" is misleading since it gives you a point inside bounds not on bounds (on = contact, i... Read more
[GPUInstancing][Player] Shadow instancing doesn't work with primitive ga...
Prerequisite:You'll need to have Unity Editor along with Android and iOS players installed. Steps to repro: 1. Open attached project... Read more
[PLM] Overall intensity mismatch with Enlighten
On advisory boards and forums, some users complained about the overall intensity mismatch across Enlighten and Unity. This bug repor... Read more
[Shuriken] Invalid AABB error on asset store package.
Repro Steps: 1. Download Realistic Effects Pack 4 from Asset Store2. Open Mobile_Demo scene (reproes on the other scenes too, the mo... Read more
[Shuriken] Assertion failed on expression: '!params || ((params->vertexC...
Repro steps:1. Download Realistic Effects Pack 4 from Asset Store2. Open PC_Demo(Unity5.5+) scene3. Press Play and click on the Day/... Read more
[Shuriken] "Particle Start Rotation curves must all be in the same mode ...
Repro steps:1. Download Magic Arsenal package from asset store.2. Open "sci-fi_bug" or "scifi_beamup" scene and press Play (some oth... Read more
[Light Module] Particle Lights interfere with Directional Light Shadows
Repro Steps:1. Open Scene1 from attached project.2. Press Play or preview in Scene view3. Observe flicker of the directional light's... Read more
[Android] [Video Player] Black screen if streaming a video in release mo...
Steps to reproduce: 1) Download attached project ' VideoTestProject.zip' and open in Unity2) Open Build Settings and make sure Devel... Read more
BoxCollider2D with PlatformEffector2D using ColliderMask does not collid...
BoxCollider2Ds with PlatformEffector2Ds using Collider Masks does not collide, even when masks are set to "Everything." To reproduce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed