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Particle System is not playing on awake when Reload Scene enter Play mod...
How to reproduce:1. Open the attached project "1180343.zip"2. Enter Play mode Expected result: Particle System starts playingActual ... Read more
When using obsolete [SerializePrivateVariables] attribute the Player cra...
To reproduce:1) Open the attached project and scene2) Build and run it CRASH! Reproduced in Win 10 and Linux Reproduced in 2019.3.0b... Read more
Memory leak in ShadowMapJobHeader
How to reproduce:1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are mor... Read more
Styling in the add component dropdown is very weird
see https://unity3d.atlassian.net/browse/UIT-255 Read more
[Android] Crash when calling "Finish()" on an Android activity from a Un...
Reproduction steps:1. Download "UaaLExample" project or set-up Unity as a Library V2 (https://forum.unity.com/threads/integration-un... Read more
[CPU PLM] Editor crashes when toggling Baked Global Illumination checkbo...
Steps to repro:1. Open the attached project and 'SampleScene' scene;2. Let the scene's lighting auto-bake;3. When the baking is comp... Read more
[Hub] Grammar error in message shown when project list is empty
If you have no projects in the hub, a message will be shown saying: You have no project here. This sounds wrong. It should be change... Read more
[iOS][Metal] Unable to fully render Render Textures with Anti-aliasing o...
To reproduce:1. Open attached project "RenderTexture_MSAA_IssueSTRIPED.zip"2. Open "SampleScene.unity" scene3. Build for iOS4. Deplo... Read more
[Android Logcat] The editor window doesn't refresh properly when switchi...
The Android Logcat window doesn't seem to recognise when you switch between build targets properly. For example, if you start with S... Read more
[Remote Config] User can enter invalid characters into value fields
[Remote Config] User can enter invalid characters into value fields When configuring rules, if the user chooses a type limited by in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS