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[DX12] Requesting sRGB RenderTexture in Linear editor is wrong
Linear Editor only. Steps:1.download attached project2. Make sure you are using Linear color space (PlayerSettings)2. open repro sce... Read more
[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart
Reproduction steps:1. Open "optimization_tests.zip" project2. "Preferences" -> "General" -> "Code Optimization on Startup" -&g... Read more
[Linux] [IMGUI] Inspector Window does not resize with 2/3, 4 Split, Defa...
Inspector Window is not resized with 2/3, 4 split, Default and Tall windows layout. Steps to Repro:1. Create an empty project2. Clic... Read more
[Linux] Column layout menu does not appear on burger button in Project W...
The column layout menu does not appear on the burger button.It appears outside the Project Window. Refer attached video. Steps to Re... Read more
[Visual Effect Graph] Unable to delete Texture.pCache asset from Project...
Unable to delete Texture.pCache asset from Project Window as well as it can not be deleted from File Explorer, Refer attached video.... Read more
[Visual Effect Graph] Properties under "Multiply Node" are distorted on ...
All properties under "Multiply Node" get distorted while selecting settings dropdown on adding or modifying Properties under Subgrap... Read more
[IMGUI] GameObjects or Menu scaling for 4k monitor is always distorted
For 4k monitors, when UI scaling is increased from the preferences window the file menu does not get scaled whereas the gameObjects ... Read more
[Visual Effect Graph] Rate dropdown text "Set" is overlapping with the d...
Rate dropdown text "Set" and dropdown icon are overlapping from Play Controls window under Scene view, Refer attached screenshot. St... Read more
[Themes] Package dependencies usage text is distorted and difficult to r...
Package dependencies usage text is distorted and difficult to read when using default font (Inter). Refer the attached screenshot St... Read more
'Failed to find compatible Skybox shader' error is thrown when dragging ...
How to reproduce:1. Create a new Unity project2. Right-click in the Project window and select Create > Legacy > Cubemap3. Drag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS