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[SRP] Game View and Camera Preview shows Blank image after project conta...
Reproduction steps:1. Create a new HDRP or URP template project2. Open the Package Manager and import the Havok Physics package3. Ob... Read more
Materials do not get batched when GPU Instancing is enabled and Texture2...
How to reproduce:1. Open attached project "GPUInstancing.zip" and scene "SampleScene"2. Enter Playmode3. Observe Scene view -> St... Read more
[Critical] Comparing a value from a multi-dimensional array in a frag sh...
How to reproduce:1. import the minimal shader attached in comment to any project (NewUnlitShader.shader (889 bytes))2. Reimport the ... Read more
[IL2CPP] Double and float number values are different when uint is caste...
How to reproduce:1. Open attached project ("Broken_il2cpp.zip")2. Open Build Settings window (File->Build Settings...)3. Open Pla... Read more
[Linux] Default shortcuts for different keyboard locations are physical ...
To reproduce:0) Open Terminal and run "sudo setxkbmap fr" to change to an AZERTY layout (to return back to English, it's 'us' instea... Read more
IMGUI Debugger has no visible separator between Instructions list and In...
How to reproduce:1. Create a new project2. Open IMGUI Debugger window (Window->Analysis->IMGUI Debugger)3. Select anything fro... Read more
Vertical ellipsis symbol is displayed outside 'Presets' panel bounds
How to reproduce:1. Open user's attached '19.3.0b4 URP.zip' project2. Select > Assets > Editor > Gradients > Edit Expect... Read more
Text field overlaps menu icon in HDR Color window when renaming or setti...
How to reproduce:1. Open attached project ("repro.zip")2. Select Gradients asset in Project window (Assets->Editor->Gradients)... Read more
[Android] "Input.compensateSensors = true" does not work in Android Port...
To reproduce:1. Open attached project2. Build and run to android device3. Make phone portrait and tilt the phone up and down Actual ... Read more
UIElements MinMaxSlider gets Cropped when the slider is moved all the wa...
Reproduction steps:1. Create a new project2. Open Window -> UI -> UIElements Samples3. Select Numeric Fields sample4. Move the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS