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[Visual Effect Graph] NullReferenceException is thrown on selecting "Can...
Clicking on "Cancel" button from "Create Subgraph" pop-up causes NullReferenceException, refer attached video. Steps to repro:1. Cre... Read more
Re-installing ShaderGraph package crashes the editor on "mono_class_setu...
Steps to reproduce:1. Open attached project "2d-lights-tests-master_CrashRepro.zip"2. Open package manager3. Install Universal RP 7.... Read more
[2D] CompositeCollider2D doesn't generate correct shape when Geometry Ty...
How to reproduce:1. Open the attached 'TilemapCompositeColliderBug.zip' project2. Select 'Composite' GameObject in the Hierarchy3. O... Read more
Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps:1. Create a New Project2. Open "Project Settings" -> "Graphics"3. Build a Standalone player5. Notice that afte... Read more
Scene with a custom prefab is marked as dirty when entering play mode an...
How to reproduce:1. Open the attached 'project-1186849.zip' project2. Enter and exit Play mode3. Save the scene (notice that it is s... Read more
[Visual Effect Graph] Reconverting a Subgraph Block second time causes t...
Editor quits when a Block from "Simple Swarm Particle System" is converted again with the same Subgraph Block, refer attached video ... Read more
[Linux] System.Environment.GetEnvironmentVariables() always returns null...
How to reproduce:1. Add these two lines at the end of your .bashrc file which is located at home directory:export ROS_MASTER_URI=htt... Read more
[Visual Effect Graph] ArgumentNullException is thrown on Converting "Blo...
On Converting "Block Subgraph" to "Subgraph" from second time onwards, ArgumentNullException is thrown in the Console, refer attache... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more
[DXR] Changing an include file used by a raytrace shader doesn't trigger...
Changing an include file used by a raytrace shaders doesn't trigger a reimport of the raytrace shader. How to reproduce: 1) Have a r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS