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[WebGL] Part of AudioClip is skipped and audio popping sound can be hear...
How to reproduce:1. Open the attached project ("case_1189720-Test.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode4. L... Read more
Crash when multi selecting Visual Scripting Graphs in project window
Repro:- create multiple visual scripting graphs or import the ones attached- multi select them Read more
FBX References to prefabs and scripts are lost after upgrading project t...
How to reproduce:1. Open the attached project ("FBXImportBugReport.zip") in 2019.2.1f12. Open SampleScene scene3. Select Helper Game... Read more
[WebGL] CachedXMLHttpRequest.js prevents all web requests from functioni...
How to reproduce:1. Open the attached project ("case-1189663_CachedXMLHttpRequestBugReport.zip")2. Make a WebGL build3. Run it with ... Read more
Shader [Gamma] attribute is ignored when MaterialPropertyBlock.SetFloat(...
How to reproduce:1. Open the Sample Scene of the attached project "1189653.zip"2. Enter Play mode3. Investigate the 2 Cubes in the S... Read more
Imported Prefab file (in Library folder) is out-of-sync with source Pref...
A prefab with an old library representation will display different states in Prefab Edit Mode and in its instances in the Scene To r... Read more
Infinite shader compilation loop during project launch when project cont...
How to reproduce:1. Open the user-provided "bugreport_launch_loop" project Expected result: The project opens successfully.Actual re... Read more
[HDRP] Post-processing Quality/Shadow Resolution Tiers Settings are glob...
Versions tested: 2019.3.0b6, 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce:1) Open attached project, "SSR" scene2) Select any o... Read more
[HDRP] Setting Maximum Shadows on Screen to less than the current amount...
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce:1) Open attached project, "SSR" scene2) Select HDRP asset "3" (o... Read more
Light Probe Gizmos are not visible
How to reproduce:1. Create a new project or open an existing one2. Create a Light Probe Group Expected result: Light Probe Group's g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS