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[VCS] [Perforce] Changing file name capitalization for assets that are a...
How to reproduce:1. Create a new project in your preferred workspace2. Open it and connect it to Perforce3. Create a new material na... Read more
[Rider Editor] Package version in editor manifest does not match the lat...
As of 2019.3.0b8, the latest verified version of the Rider Editor package is 1.1.1. The latest version included in the editor manife... Read more
[Test Framework] Package version in editor manifest does not match the l...
As of 2019.3.0b8, the latest verified version of the Test Framework package is 1.1.3. The latest version included in the editor mani... Read more
[SerializeReference] Some fields are still visible when using HideInInsp...
When using SerializeReference, fields that use HideInInspector are still sometimes visible.1) Add script Test2) Add to GameObject an... Read more
[InputSystem][Editor] EditorWindow coordinates are wrong
1. Put the attached script in an Editor folder.2. Open the window through "Window >> Input System EditorWindow Demo".3. Move t... Read more
[SerializeReference] Crash when deleting first child element in list
Reproduction steps:1. Open the attached project "1191858" and "test" scene2. In the Project window, open "Test.cs", comment out line... Read more
[InputSystem][Windows] Thrustmaster USB Joystick leads to exceptions
1. With Windows editor open, plug in Thrustmaster USB Joystick.k2. Observer "Could not create device" error in the console. NotImple... Read more
[InputSystem][Windows] Pen updates mouse but without position
Repro in Windows editor. Need a tablet (e.g. Wacom). 1. Open Input Debugger.2. Pop open Mouse device.3. Pop open Pen device.4. Put t... Read more
[Themes] BlendTree Preview speed slider value is clipping under Inspecto...
BlendTree Preview speed slider value is clipped in the Inspector, refer attached screenshot. Steps to repro:1. Create a new project.... Read more
[About Unity] Credit for The Mono Project is truncated when using differ...
When viewing the About Unity window with your Windows, the credit for the Mono Project will sometimes be truncated. The window displ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS