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Field titles use inconsistent capitalization
Steps to reproduce: In the Asset Manager dashboard, create an asset with a few different versions Create a new Unity project Install... Read more
Editor is not able to load when using NuGet DLL plugins and scripting de...
How to reproduce:1. Open the attached project “Sept04.zip“2. Observe the result Expected result: The Editor launchesActual result: U... Read more
InvalidOperationException when using Game Camera Preview in Scene window...
Reproduction steps:1. Open the attached “IN-116254_TestPass.zip“ archived project2. Enable the ‘Cameras’ option in the Overlay Menu,... Read more
Changing "PreWarm" parameters on VFX Graph leads to significant performa...
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more
Player display resolution changes to the native resolution of the monito...
How to reproduce:1. Open the attached "IN-115604" project2. Open the “SampleScene” scene3. Build and run the Player (File > Build... Read more
[Quest] Game View is no longer rendered in the HMD if it's hidden in the...
Steps to reproduce:1. Open the attached project "AudioPitchShifter.zip"2. Switch to Android3. Connect Meta Link to Quest 2/3/3S4. Op... Read more
Asset status label shows as "InReview" instead of "In Review"
Steps to reproduce: In the Asset Manager dashboard, an asset with "In Review" should be created Create a new Unity project Install t... Read more
Unity auto-generates code it can't compile when classes are renamed
Reproduction steps:1. Open the attached “IN-116095_Repro.zip“ archived project2. Open and change the “ReproScript.cs“ Script’s class... Read more
The error "The package [com.unity.render-pipelines.universal@] cannot be...
How to reproduce:1. Create a new project using Universal 3D (URP) template2. Observe the result Expected result: The warning window ... Read more
Reimport window mislabeled as "Import"
Steps to reproduce: 1. Create a new Unity project 2. Install the "Asset Manager" package 3. Open Asset Manager window (Window -> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor