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[Anim] Backspace to delete a value in Transform editor of Configuration,...
Deleting value in Transform editor of Configuration deletes joint mapping, when only value should be deleted. repro:-enter the Confi... Read more
[iOS][Android] LPPVs Do Not Fallback To Use Light Probes
Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps f... Read more
A game in exclusive fullscreen freezes and doesn't go back to fullscreen...
When an empty project using exclusive fullscreen is alt+tabbed it freezes.DX9 and DX11, in DX9 I can't even alt+tab properly - getti... Read more
Objects closer to camera than canvas are obscured by canvas when camera ...
Objects between Camera(with a render texture) and Canvas(Render Mode: Screen Space - Camera) are invisible - being obscured by Canva... Read more
Crash at "mono_string_new " when using Marshal.PtrToStructure
To reproduce:1. Open the attached project2. Download the attached "ST00A.CHC" file2. Open the "TestScript" script3. On line 67 of th... Read more
Assigning Material.shader from a worker thread doesn't throw an error in...
Steps to reproduce: 1. Open attached project2. Build and run release (non-developement) build3. Start game and choose "Flat islands"... Read more
Undoing collider edits in scene view makes handles disappear
Steps to Reproduce: 1. Create a new object with any type of Collider (e.g., GameObject -> 3D Object -> Cube)2. Press the Edit ... Read more
Point and Directional light is leaking through the Mesh
Reproduction steps:1. Open the attached project AI Learning.zip;2. Open the BakeTimeTest scene;3. Observe the inside of the Room;4. ... Read more
Unity does not rebuild GUID cache on boot
Steps to reproduce:1. Open the attached project2. Run Unity3. Observe the Output console4. You will the error messages:Timestamps (3... Read more
Player's character stays in game after forced disconnection
Steps to reproduce:1. Open attached project2. Open "World" scene3. "Build and run" development build4. In build click "Server & ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
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- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist