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[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
[HDRP] Template project has emissive wood material
This has been fixed before and now happening again. Confuses users. See the attached image The issue becomes prominent when people t... Read more
[Metal only] Crash when create CubemapArray with TextureFormat.YUY2
Very similar to this case 1214115 but with CubemapArray var cmapArray = new CubemapArray(32, 2,TextureFormat.YUY2, false); Steps:1. ... Read more
[Mac] Build support modules fail to install when downloading them using ...
Steps to reproduce:1. Open an existing project or create a new one2. File -> Build Settings...3. Choose a platform for which you ... Read more
[Profiler Standalone] Missing Profiler.EndSample errors are thrown on op...
Missing Profiler.EndSample errors are thrown on opening Standalone Profiler. Steps to repro:1. Create a new Project.2. Windows > ... Read more
Cut action is canceled after switching between scene and prefab modes
Example: cut GO in scene mode, enter prefab mode and exit it(no action performed) To reproduce:- Create a new Project- Open sample s... Read more
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an ou...
Steps:1. Open attached project2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)3. Ope... Read more
[HDRP] Default volume profile is not applied after being assigned
Steps to reproduce:- Unzip and open attached project- Open "TestScene.unity"- Open the Project Settings window- In "HDRP Default Set... Read more
[Graphics API] [Windows] Can't remove Graphics API from the list
Steps to reproduce:1) Open Unity Hub and create a new project2) Open Player Settings >> Other Settings and disable Auto Graphi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature