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"Add custom field" button appears narrower than standard "Asset Manager"...
Steps to reproduce: Create a new Unity project Install the "Asset Manager" package Open Asset Manager window (Window -> Asset Man... Read more
“Shader warning in 'Hidden/Shader Graphs/New Shader Graph_BaseMapGen” th...
Steps to reproduce:1. Create new Unity project using empty Universal 3D Template2. In Hierarchy create Cube GO in Hierarchy3. In Pro... Read more
Asset Details window shows 'Id' instead of 'ID
Steps to reproduce: Create a new Unity project Install the "Asset Manager" package Open Asset Manager window (Window -> Asset Man... Read more
[Android] “InputActionReference.action“ attributes get frozen when Swi...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“ scene3. Build and Run for Android4. Perform the Swi... Read more
2D Physics Renderer renders in all camera window types
The physics debug renderer is incorrectly rendering to all camera types: [https://docs.unity3d.com/6000.2/Documentation/ScriptRefere... Read more
ComputeBuffer readback fails when Render Graph is enabled
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Make sure that Compa... Read more
Assigning Material to Terrain throws warning in the Console window
Steps to reproduce:1. Create new Unity Project using empty Universal 3D Template2. In Hierarchy window Create Terrain GO (3D Object ... Read more
Poor contrast of the warning icon in Reimport window when using Light theme
Steps to reproduce: Create a new Unity project Install the "Asset Manager" package Open Asset Manager window (Window -> Asset Man... Read more
Crash on SerializedFile::IndexTextFile when importing specific assets
How to reproduce:1. Create a new project2. Drag and drop into /Assets the custom package: “IN-112289_ModelBug.unitypackage”3. When p... Read more
TileMap selection resets to the default when the Scene is saved
How to reproduce:1. Open the attached “IN-114389” project2. In the Tile Palette window, switch from “AMap“ Tilemap to “ZMap“ Tilemap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field