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Search Window interactions are not visible in Undo History
Steps to reproduce: Open the attached project Open the SampleScene Open Search Window Add a Hierarchy Search Area block and Componen... Read more
“Failed to load” window appears when a package’s docked window is opened...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Timeline window (Window > Sequencing >... Read more
Shader warnings thrown when applying changes in Shader Build Settings > ...
Steps to reproduce:1. Create new Unity project using empty Universal 3D Template2. Open Project Settings window3. Select Graphics ta... Read more
“The type … is being serialized by [SerializeReference], but is missing ...
Reproduction steps:1. Create a new project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Conve... Read more
[Hierarchy V2] Filtering search results for Prefabs does not return any ...
Steps to reproduce: Open the attached project Open the TestScene Observe that the Scene contains a Cube prefab In the Hierarchy's Se... Read more
Properties window is not closed when the GameObject is deleted and the P...
Steps to reproduce: Create a new Unity project using the Universal 3D template Right-click the "Main Camera" GameObject in the Hiera... Read more
Render Pipeline Converter dropdown text does not fit into dropdown bounds
Reproduction steps:1. Create a new project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Conve... Read more
Asset details section in the "Upload" tab displays search section with t...
Steps to reproduce: Create a new Unity project Install the "Asset Manager" package Open Asset Manager window (Window -> Asset Man... Read more
[OpenXR] URP Decal Projector renders incorrectly with XR HMD movement wh...
Steps to reproduce:1. Open the attached user's project "Project.zip"2. Switch to Android3. Make sure MSAA is enabled in the URP asse... Read more
Shader warnings are thrown when Initialising Converters in Render Pipeli...
Reproduction steps:1. Create a new project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Conve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field