Search Issue Tracker
[VR] VR-Splash affects start awake order
Reproduction steps :1. Download and open attached project2. Build with virtual reality supported, including all scenes3. Run the exe... Read more
[Standalone] Cursor.visible = false is still visible on secondary monitor.
How to reproduce:1. Open attached project2. Build standalone version of 'Test Map' scene3. Launch build (Preferably with shortcut wh... Read more
RectMask2D stops masking the object when Pivot X is zero and mask's widt...
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "RectMaskIssue".3. Select game object named "... Read more
KeyNotFoundException on adding prefab to the scene
Reproduces on both Mac and Windows On adding new created prefab to the scene we get:"KeyNotFoundException: The given key was not pre... Read more
Missing a way to read/get VectorArray after using SetVectorArray
Missing a way to read/get VectorArray after using SetVectorArray Since 5.4 uniform shader arrays are set using new API, but some fun... Read more
Opening a pre-unity 5.5 project using Deferred rendering with unity 5.5b...
editor/graphics-settings fd1b6bd03a84 de0132b0832f Read more
Emissive material with GI parameter set to none restarts baking process
Steps to reproduce: 1) Open the scene `TestScene1`2) Ensure that Auto mode is on for lighting3) In hierarchy, choose the game object... Read more
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...
Steps to reproduce: 1. Open attached project2. Build it- Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Tran... Read more
[Android] Fatal signal 11 (SIGSEGV) code 1, when application is paused ...
Steps to reproduce: 1) Download attached project 'Test.zip' and open in Unity.2) Build and run project on a device.3) Press home but... Read more
[XboxOne] Artifacts are visible when using custom shader with anti alias...
Steps to reproduce: 1. Open attached project "822253.zip"2. In Quality settings, make sure that Anti Aliasing is enabled3. Build and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed