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[Improved prefab] Prefab root is not displayed in hierarchy on selecting...
If the prefab root is not displayed in the current hierarchy view, then it is also not displayed when root is selected by right-clic... Read more
[A2] ProjectSettings/VFXManager.asset loses serialized references on fir...
Steps to reproduce : - import the project attached and notice that ProjectSettings/VFXManager.asset loses serialized references on f... Read more
[Cloth] Max Distance value doesn't change on dragging in Cloth Constrain...
Checkboxes UI Conflicts with Dragger UI under "Paint" tab in "Cloth Constraints" and doesn't change values Steps to Reproduce:1. Cre... Read more
[Crash] Player crash in Position out of bounds! when trying to launch an...
Steps to reproduce:1) Download attached project and open in Unity2) Build and Run project3) Observe crash on launchThe file '/privat... Read more
Profile Analyzer - List of Threads is not strictly ordered
How to reproduce:1. Create a new Unity project2. Import the Profile Analyzer package3. Using the Unity Profiler record some frames o... Read more
Thread settings in the Profile Analyzer Window are saved when the apply ...
How to reproduce:1. Open the attached project2. Open the Profiler Window (Window -> Analysis -> Profiler)3. Open the Profile A... Read more
References to ScriptableObject are lost when ScriptableObject is duplicated
Steps:1. Open attached project2. Select "Scriptable" ScriptableObject asset==> It has two references to other ScriptableObject (R... Read more
Iterating through SerializedObject array and setting property fields sto...
How to reproduce:1. Open the attached 'SerializedPropertyTest.zip' project and load 'Test' scene2. In the Hierarchy window select 'T... Read more
[Input System] Bindings get cleared for other Control Scheme Actions whe...
How to reproduce:1. Open tester-attached project (ActionOrder.zip)2. Open Controls.inputactions3. Note that All Control Schemes cont... Read more
[iOS] Texture.currentTextureMemory value does not update and a memory le...
How to reproduce:1. Open the supplied project from the Google Drive link2. Open the SCENE_NAME Scene and build it for iOS3. Deploy t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS