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Crash on UI::Canvas::UpdateEventIndexesRecursive when a script modifies ...
How to reproduce:1. Open the attached “IN-115489” project with the command line argument “-debugallocator”2. Open the “SampleScene”3... Read more
Custom Render Texture text in Shader Graph’s Graph Inspector’s Active Ta...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Unlit Shader Graph (Assets > Create &... Read more
Crash with multiple stack traces when increasing the Terrain Detail Inst...
How to reproduce:1. Open the attached “IN-110483.zip” project2. Open the “SampleScene”3. In the Hierarchy window, select the “Terrai... Read more
Ambient occlusion appears incorrect when character is rendered with a fi...
Reproduction steps:1. Open the attached “IN-113002” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe th... Read more
”Font face is not created” error is thrown and when closing Font Asset C...
Reproduction steps:1. Create a new project2. Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resou... Read more
The GPUResidentDrawerResources script file is missing from the Scriptabl...
How to reproduce:1. Create a new Unity project2. In the Project window, navigate to “Packages > Scriptable Render Pipeline Core &... Read more
Uploaded Asset green icon in Project window lacks visibility across diff...
Steps to reproduce:1. Create new Unity project2. Install Asset Manager package via Package Manager3. Create New Scene in Project win... Read more
[Backport request] Race condition during domain reload
The editor crashes when attempting to extract a managed callstack that has been freed up. (mono-2.0-bdwgc) collect_frame_text(mono-2... Read more
Recommended Asset Manager package in 6000.4.0a1 Package Manager is not t...
Steps to reproduce: Create a new Unity project on 6000.4.0a1 using the Universal 3D template Open the Package Manager (Window > P... Read more
“Enable Project” button does not do anything and does not throw any warn...
Steps to reproduce: Create a new local project connected to cloud using the Universal 3D template Install the Asset Manager package ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS