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Building the project with IL2CPP fails when Visual Studio 2019 16.5.4 is...
How to reproduce:1. Open the attached project named "Case_1232169"2. Open the Build Settings3. Check if the "OpenThis" Scene was inc... Read more
[Scripting] Assembly Definition file will not compile warning appears wh...
How to reproduce:1. Create a 2D project2. Observe the Console window Expected result: no warnings appearActual result: a warning app... Read more
IL2CPP Build freezes right after the splash screen when it was built usi...
How to reproduce:1. Open the attached project named "Case_1232157"2. Open the Build Settings3. Check if "OpenThis" Scene is included... Read more
Build process for IL2CPP completely freezes the Editor when Visual Studi...
How to reproduce:1. Open the attached project named "Case_1232153"2. Open the Build Settings window2. Build the "OpenThis" Scene usi... Read more
[Cinemachine] Camera starts shaking when followed object enters Virtual ...
How to reproduce:1. Open user's project2. Open "SampleScene" scene3. Enter Play Mode4. Walk up until character walks out of bounds E... Read more
[Animation rigging] Two Bone IK Constraint's Target position is reset wh...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Hierarchy, select the "Ta... Read more
Input System switches which character is controlled by the Xbox One cont...
Repro steps:1. Open the user's attached project "TheUnwokenWorld.zip"2. Open the scene rmTest from Project > Assets3. Connect the... Read more
Objects do not snap to the grid in Game view when moving them in the Sce...
How to reproduce:1. Open the attached 'project-1232045.zip' project2. Select 'Cube' in the Hierarchy window3. Move the Cube slowly i... Read more
Input System Auto-Switch locks on one device when it's disabled and re-e...
To reproduce:1. Open attached project ("case_1232039.zip")2. From Hierarchy select "PlayerInput1" Game Object3. Press Play and focus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS