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[URP] VFX Particle Output node throws compilation error when View Direct...
To reproduce:1. Open attached project ("case_1232890.zip")2. Open Assets > "Test" Visual Effect Asset3. Observe the Console Expec... Read more
Video stuttering when large screen target resolution is set and Vsync is...
How to reproduce:1. Open the project from the attached file "1232889.zip"(link in edit)2. Open the MinimalRepro scene and enter Play... Read more
[Platforms] Failing a build partially/completely resets Build Dependenci...
How to reproduce:1. Open user-submitted project (BuildConfigurationBug.zip)2. Select the BuildConfigurations/FinalBuildConfiguration... Read more
[VFX Graph] Node rendering is corrupted when a binary Point Cache Node i...
Steps to reproduce:1. Open the attached project (case_1232867.zip)2. Double-click on "case_1232867-MeshTest" Visual Effect Asset in ... Read more
Crash on VFXParticleSystem::RenderQuadIndirectCommand right before playi...
Reproduction steps:1. Open the attached project ("1232862.zip")2. Update or downgrade URP and VFX and close the project3. Reopen the... Read more
Added Asset changes are lost in Unity Collaborate when renaming new Asse...
How to reproduce:1. Create and open a new project2. Set up the Unity Collaborate3. Publish the initial changes in the Collaborate wi... Read more
SkinnedMeshRenderer does not receive the mesh when using Cloth Simulatio...
How to reproduce:1. Open attached project "BakeMeshNotWorking.zip" and scene "TestClothSceneSupportTest"2. Enter Play mode3. Observe... Read more
[iOS] Debug .pdb files are added to iOS release builds
How to reproduce:1. Open the user-supplied project2. Build on iOS3. Open the build on Xcode4. Navigate to Data > Managed and obse... Read more
[Critical] Player crashes when Disposing ComputeBuffer from Finalizer
Steps to reproduce:1. Open attached project "ComputeBufferDispose.zip"2. Build and Run it3. Observe the crash Expected results: Unit... Read more
UnityLinker strips classes used with the SerializeReference attribute
How to reproduce:1. Open user-submitted project (SerializableReferenceError.zip)2. Build and run a Standalone player3. Click the 'Sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS