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Rigidbody2D.Slide doesn't always complete a movement under certain circu...
Steps to reproduce: Load the attached project and "SampleScene". Hit Play Press Left "A" until the "Player" hits the "Floor" block. ... Read more
Crash on “MemoryManager::Reallocate” when creating new Color Library in ...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Select Directional Light in Hierarchy window3. In Inspe... Read more
GameObject orientation incorrect when restarting Player after recenterin...
Reproduction steps: 1. Open the attached project “ReproProject“2. Switch to the Android platform (go to File → Build Profiles → In t... Read more
HandleUtility.PickGameObject() ignores pickability of a GameObject when ...
Steps to reproduce:1. Open the attached “UUM-120294” project2. Click the menu item (Tools → SceneView Picker)3. Click the “Start Pic... Read more
Input field expands as numbers are entered in Physics Low Level Settings...
Reproduction steps:1. Create a new project2. Create > 2D > Physics LowLevel Settings3. Click on newly created Asset to see its... Read more
Profiler - Right Clicking to change Target Frame Time to Custom seems to...
Right Clicking to change Target Frame Time to Custom seems to have issues where it seems to retrigger the right click menu again [^2... Read more
Profiler - Saving whilst profiling is recording can result in highlights...
If you click to save profiling data whilst it's still recording data it seems to result in the tooltip for the highlights showing a ... Read more
Removing all enum values from Uint Property in VFX Blackboard causes “Ar...
Steps to reproduce:1. Create project Unity project using High Definition 3D Template2. Create VFX Asset in Project window (Window &g... Read more
Animation preview keeps slowing down when the Editor is unfocused
How to reproduce:1. Open the “AnimationSSTest.zip“ project2. Select the “Weresnake@2HitCombo_A“ FBX in the Project Tab3. In the Insp... Read more
Profiler Current Frame indicator not draggable when dragging for the fir...
How to reproduce:1. Create and open a new project2. Open the Profiler window3. Switch the Profiler to from Play Mode to Edit Mode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS