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If one Reflection Probe is inside another one, the sum of Reflection Pro...
Jira card: https://jira.unity3d.com/browse/GFXGI-548 How to reproduce:1. Open the attached project "1233991.zip"2. Open the "test" s... Read more
Animation Rigging package components lead to wrong documentation when op...
How to reproduce:1. Open an attached "WrongDoc" project2. Open SampleScene3. Select Cube GameObject4. Open Reference for the added C... Read more
Mesh API calls causes slowdown in Play Mode
How to reproduce:1. Open the attached 'InfiniGRASS_SUBMIT2019.3_URP.zip' project2. Open 'Open DEMO v1.7 SCRIPTED INTERACTIVE GRASS D... Read more
[OOPP] Standalone Profiler isn't recording data when using a scoped pack...
How to reproduce:1. Set up a server and host a custom Unity Package 'CustomPackage.zip' (see notes for one of the ways to do it)2. O... Read more
High CPU load when using GUILayout while Interaction Mode is set to "Def...
How to reproduce:1. Open the attached project2. Go to Tools->RockTomate->Windows->Job Editor Expected result: CPU usage is ... Read more
GUILayout.Button becomes unclickable when a DisplayCancelableProgressBar...
How to reproduce:1. Open the attached "1233899 repro" project2. Open the "SampleScene" Scene from the Assets/Scenes folder3. Select ... Read more
[Lumin] IL2CPP converted C# DLLs are copied to the build file
How to reproduce:1. Create a new project2. Switch to Lumin platform (File->Build Settings)3. Install Magic Leap XR Plugin package... Read more
Specific Graphics.CopyTexture overload deallocates NativeArray if called...
Steps to reproduce:1. Open the attached project (case_1233843.zip)2. Enter Play Mode3. Ensure that no errors are present in the Cons... Read more
Crash on PrepareShadowMaps when entering Play Mode
Reproduction steps:1. Open user's attached project "DOTS" and scene "TestCombat"2. Enter Play Mode--observe crash Reproducible with:... Read more
Unexpected error thrown when calling Job.WithStructuralChanges( ) inside...
Reproduction steps:1. Open user's attached project "New Unity Project (4)" Expected result: No errors are thrownActual result: Unexp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS