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Importing project freezes on 'Initial Asset Database Refresh' when there...
How to reproduce:1. Open the attached 'project-1241933.zip' project2. Go to Project Settings > Editor and change Asset Pipeline t... Read more
AudioSource PlayScheduled plays sound at random intervals with random va...
How to reproduce:1. Open attached project "AudioSource-PlayScheduled-BugReport.zip" and scene "SampleScene"2. Make sure to lower the... Read more
Setting Icons are not getting clicked and not opening the properties und...
How to reproduce:1. Create a new project2. Go to: Edit > Project Settings > Player3. Click on the Icon of Other Settings/ Spla... Read more
[Timeline] Animation track not attached when creating timeline on animat...
When creating the timeline for a gameobject with animator component the timeline should get the animation track attached automatical... Read more
[Animation]Animator component gets stuck on disabled when recording anim...
Animator component gets stuck on disabled state while recording animation until the animation window is closed. This causes an issue... Read more
Assembly reference errors are thrown when imported assemblies have stron...
Reproduction steps:1. Open the user's attached project ("GoogleSpeech Test Project.zip")2. Reimport "Plugins" folder3. Inspect conso... Read more
Crash when calling PausePlayback after VideoPlayer has been destroyed
Reproduction steps:1. Open LINKED_PROJECT Project2. Open "Assets/Scenes_1/HomeScreen 72_ppi" Scene3. Press Play4. Select Level 1 Exp... Read more
[2D][Spriteshape] Disabled corner option does not work on existing sprit...
[2D][Spriteshape] Disabled corner option does not work on existing spriteshape upgraded from a previous version Repro Steps:1. Open ... Read more
[Burst] Unexpected exception in Burst.Compiler.IL.Helpers.MethodDecoderE...
How to reproduce:1. Create a new Unity project2. Download and import the Burst package3. Import the tester-attached script(TestScrip... Read more
Object is rendered behind a background camera when primary Camera.target...
How to reproduce:1. Open user's attached "CameraRenderProblem" project2. Open "SampleScene" Scene3. Enter Play Mode Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS