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[2D] Options Property dropdown of "Surface Effector 2D" doesn't expand u...
Options Property dropdown under the Surface Effector 2D doesn't fully expand until the mouse cursor is moved in the Properties Windo... Read more
[HDRP] ArgumentNullException errors are thrown on removing Light compone...
-ArgumentNullException and SerializedObject target has been destroyederrors are thrown on removing Light component from Direction Li... Read more
[HDRP] System is not interested in this transform errors are thrown cont...
-On undo one extra light component added on the Direction light game Object.-The system is not interested in this transform errors a... Read more
SpeedTree shaders give warnings about pow(f, e) after being compiled
1. Open Universal Render Pipeline renderpipeline template2. Find a speedtree shader3. Click compile and show code This reproduces fo... Read more
[VFX/UX/GraphView] Graph breaks down when Target / Debug Gameobject wind...
The graph breaks down when Target Gameobject window is reopened after it's closed by clicking somewhere in the editor Steps to repro... Read more
[VFX]Cursor changes to maximise window when hovered over scroll bar in T...
Scroll bar doesn’t work smoothly as cursor changes to maximise window when hovered over scroll bar in Target Gameobject window Steps... Read more
Multiplayer HLAPI compilation fails with "Deterministic compilation fail...
Steps to reproduce:1. Create a new Unity project2. Import the Multiplayer HLAPI package Expected results: Package is successfully im... Read more
BindingExtensions.BindProperty binds a property to a field by its name
How to reproduce:1. Open the project "BindProperty-bug"2. Select the asset "Collection" in the Project window3. Tick/untick the prop... Read more
The top-most Unity Editor Layout disappears upon entering the Play Mode
How to reproduce:1. Create a new project and open it2. Expand the Layout window in the top-right and observe it3. Enter the Play Mod... Read more
Tilemap Collider 2D doesn't generate Colliders for Sprites when at least...
How to reproduce:1. Open the attached "1243885 repro" project2. Open the "SampleScene" from Assets > Scenes folder3. Change the S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS