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[HDRP] Editing multiple Emissive materials intensity also changes the co...
1) Select multiple emissive materials with different emissions colors2) Change emission intensity or change units from Nits to EV Re... Read more
[Android] Autoconnect Profiler option does not work with USB only
Repro steps:1. Open new project2. Open build settings, choose development player and click Autoconnect Profiler3. Turn off wifi on A... Read more
Terrain's 'Pixel Error' value has no effect when Orthographic Camera's N...
How to reproduce:1. Open the "1244606_TerrainPixel" project2. Enter Play Mode (Make sure Statistics are showing in Game view)3. Sele... Read more
[Themes] Component icons get camouflaged on selection when using persona...
Component icons get camouflaged on selection when using personal theme in prefab override window. Refer the attached screenshots Ste... Read more
Warning appears when deserializing a prefab that contains a nested prefa...
Steps to reproduce:1. Open the attached project "repro815812.zip"2. Select "PARENT" prefab in the Project window.3. Note the warning... Read more
Certain characters can't be typed in text fields when using extra Bashki...
How to reproduce:1. Set keyboard layout to Bashkir2. Create and open a new project3. Select "Main Camera" from the Hierarchy window4... Read more
[URP] Setting Shader properties on material instances via script does no...
How to reproduce:1. Open the attached 'project-1233558.zip' project and load the 'SRPBatching' scene2. Locate 'UniversalRP-HighQuali... Read more
[Android]Camera background set to Solid color ignores Alpha value on And...
Steps to reproduce:1. Open users attached project "codex_babylon_urp.zip"2. Build it to Android3. Press "Browse" Expected results: T... Read more
Editor Window loses focus when Color Picker is closed with a keybaord
How to reproduce:1. Open user's attached project2. Go to Window -> UIElements and press Test3. Press Tab until you reach the Colo... Read more
[UIElements] Slider value stays unaffected when trying to change it usin...
Reproduction steps:1. Open the attached project "case1244539.zip"2. In Menu bar, open Window -> UIElements -> Test3. Focus on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS