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Hitting the upper bound of Detail Meshes causes previously placed Detail...
The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more
Target Strength appears to be way too strong
Either the usable range is set incorrectly for Target Strength or Painting is being set to too high of a value. Repro Steps:1. Launc... Read more
[Shadergraph] Having a recursive subgraph in the project causes all subg...
Reproduces on Master (7421e9d5b3)Doesn't reproduce on 8.0.0 or 8.x.x/release (d8a65b0c70)Repro steps:1. Create two subgraphs, referr... Read more
Tree colliders are not rotated according to their mesh when random rotat...
How to reproduce:1. Open the attached project named "Case_1248407"2. Open the SampleScene3. Enter Play Mode4. Observe the Trees in t... Read more
[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...
Repro steps:1. Open attached project2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f1, 2... Read more
[Linux] InputSystem's Mouse delta values do not change when the Cursor l...
How to reproduce:1. Open the attached project (1248389.zip)2. Enter Play Mode3. Select the "Main Camera" GameObject in the Hierarchy... Read more
[3D with Extras] [Shuriken] Trail Renderers does not disappear by its se...
-Working Fine in 3d Template.-Trail Renderers does not disappear by its set Time property after changing its position. Steps to repr... Read more
[Mac] Mac OS keeps rebooting on opening projects if the projects were sa...
Opening the project which was saved while keeping 'Metal Editor Support' unchecked causes the mac OS to reboot again and again Steps... Read more
[DOTS] Editor crash when using NativeSortExtension.SortJob
How to reproduce:1. Open the attached '812237_Repro.zip' project2. Load the 'LineRendering' scene3. In the Game window select 'Maxim... Read more
IL2CPP standalone build crashes when null is thrown in a try catch block
How to reproduce:1. Open attached project "il2cpp-android-crash-2019.zip"2. Make sure ILL2CPP is installed and enabled (Project Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS