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Skybox does not adjust according to the custom Camera.projectionMatrix w...
How to reproduce:1. Open the attached project "1250032.zip"2. Open the "Test" Scene3. Enter PlayMode Expected result: Skybox adjusts... Read more
Crash on VertexUtility::CopyChannel when using the View Tool on Prefabs
Reproduction steps:1. Open the user's attached project2. Open scene "HeaderScene" and enter Play Mode3. Pause Play Mode and go to th... Read more
[Linux] [Collab] Unable to type a description in the Collab drop-down me...
Reproduction steps:1. Open a new or an existing project2. Enable Collab through the Services window3. Enter and leave Play Mode4. Op... Read more
GetComponentInParent is returning null when the GameObject is a Prefab
How to reproduce:1. Open the attached project (case-1249927.zip)2. Click on the 'test' GameObject and make sure the 'MyPrefab' field... Read more
Particle System does not update the referenced Sprite when changing PPU ...
Reproduction steps:1. Open the project from the attached file "1249923.zip"2. Open the SampleScene and select "Particle System" in t... Read more
Profiler (Standalone Process) continues recording without clearing previ...
How to reproduce:1. Create and open a new project2. Open Profiler (Standalone Process) window3. Select to record "Playmode" and mark... Read more
Custom Render Texture does not render on Direct3D11 and Direct3D12 graph...
How to reproduce:1. Open the project from the attached file "1249916.zip" (link in edit)2. Open the "Terrain" scene from Assets >... Read more
Crash on UnpackPrefabInstanceRecursive when entering Play mode in a Scen...
Reproduction steps:1. Open the project attached by the user2. Open "SampleScene"3. Enter Play mode Reproducible with: 2018.4.23f1, 2... Read more
Number of Tris and Verts increases when content wraps inside of Text Gam...
How to reproduce:1. Open attached project "vert_test.zip"2. In the Project window, go to Assets > Scenes and open "SampleScene" S... Read more
Particles using World Collision leak through Edge-Collider's points when...
Reproduction steps:1. Open attached project "ParticlePhysicsTest" and scene "SampleScene"2. Enter Play Mode3. Observe the particle s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS