Search Issue Tracker
Entering Playmode with Scene Reload disabled crashes when DestroyImmedia...
Repro steps:1. Launch the attached 'ProjectY' project with -debugallocator argument (to reproduce the crash faster)2. Enter Play Mod... Read more
Borders corners not properly rendered
To reproduce:1 - Open the 2020.1 Editor2 - look at corners of buttons in the top toolbar. Actual result:Some corners are not wrongly... Read more
[Bug] Included cginc files are missing from dependencies when exporting ...
How to reproduce:1. Open the attached "ShaderDependencyIssue-2020.1" project2. Right-click "MyMaterial" from the Assets folder3. Cli... Read more
[WebGL] Texture is missing when Graphics.Blit() method is called for a s...
How to reproduce:1. Open user's attached 'Project.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Observe that three tex... Read more
SceneManager.GetSceneByBuildIndex returns a blank Scene object when 'Rel...
How to reproduce:1. Open the attached project (case-1250452.zip)2. Make sure that 'Enter Play Mode options' is enabled and 'Reload S... Read more
Crash when downloading a prefab from acceleration server with attribute ...
How to reproduce:1. Install the accelerator cache server (save ip address which is shown in the end of the installation)2. Open empt... Read more
Editor crashes when unlocking Inspector with PropertyInfo.SetValue function
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Project Window, select the "NewWearableBody" Sc... Read more
[VFX] Removing texture asset while multiediting working incorrectly
Versions tested: 2019.3.13f1 + 7.x.x/release (7.4.0) Steps to reproduce: 1) Open attached scene or have two VFX objects in the scene... Read more
Unsupported texture format errors are thrown when opening Project
To reproduce: 1. Download attached "case_1202254-SerializationBug 2.zip" project in Unity2. Check Console window Expected results: N... Read more
(Unknown) crashes when manually baking Shadowmask
To reproduce: 1. Download attached "Progressive-Lightmapper-Adventure-Game.zip" project in Unity2. In the Lighting window press "Gen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS