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[Jobs/NativeArray] InvalidOperationException has thrown when code attemp...
[Scripting] InvalidOperationException has thrown when code attempts to access a container after it has been disposed InvalidOperatio... Read more
Loading Sub Scene causes an "System.ArgumentException: The entity does n...
How to reproduce:1. Open user attached project "HLOD Test.zip"2. Open "SampleScene" scene3. Hold and move the mouse cursor in the Ga... Read more
[Visual Effect Graph] Model error : wrong parent errors are thrown on op...
Model error : wrong parent errors are thrown on opening VFX Subgraph Block. Steps to repro:1. Create a new HDRP template project.2. ... Read more
[VFX Graph] NullReferenceException error is thrown on changing Space pro...
NullReferenceException error is thrown on changing Space property value in VFXBlockSubgraphContext preset asset. Steps to repro:1. C... Read more
[VFX Graph] Editor crashes on assigning "New VFX Subgraph Block" to "Emp...
-Editor crashes on assigning "New VFX Subgraph Block" to "Empty Subgraph Block" node from asset selector window.-No crash report gen... Read more
[Visual Effect Graph] Editor crashes on opening VFX graph after deleting...
-Editor crashes on opening VFX graph on deleting property in Blackboard window after resetting the property.-Expanding/Shrinking Fli... Read more
[IMGUI Debugger] NotImplementedException is thrown on selecting instruct...
In IMGUI Debugger window when mode set to 'Clip', 'layout' or 'Unified', On selecting instructions from Inspected view Editor throws... Read more
Exception when using EditorGUI.PropertyField on list
"Sprite Library Assets" is created in the project view which has the option of Adding New Category. While adding new category there ... Read more
[Vulkan][URP] Editor crashes due to progressive increase in memory consu...
Editor crashes due to progressive increase in memory consumption for URP project template with Vulkan graphics API. Crash occurs nor... Read more
[Android] Crash on armv7 IL2CPP Build when using Custom Compression
Reproduction steps:1. Open the attached "1251505.zip" project2. Build and Run on a device that supports armv7 Target Architecture Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS