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Holding the "F" key shortcut affects the performance significantly when ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, inspect the sh... Read more
Animator state is exited before animation is completed when Exit Time is...
How to reproduce:1. Open the attached project from "AnimBugTest_1251985.zip"2. Open scene "SampleScene"3. Enter Play Mode4. Click th... Read more
[iOS] Building with Default Icon for the second time causes the Build to...
Reproduction steps:1. Create a new project2. Switch platform to iOS3. Import any PNG file ("pnggrad16rgb.png" in edits)4. Set the PN... Read more
A fabric with a Cloth component bounces up and down when the project has...
How to reproduce:1. Open the attached "1251897 repro" project2. Open the "SampleScene" from the Assets folder3. Enter Play Mode Expe... Read more
Terrain objects can still be selected when their selection is disabled
How to reproduce:1. Open the attached project named "Case_1251889"2. Open the Sample Scene3. Observe the Hierarchy that every object... Read more
Crash when script has RequireComponent(typeof(NavMeshAgent)) attribute b...
How to reproduce:1. Open the attached "case_1251783.zip" project2. Load "Test" scene-- Observe the crash Reproducible with: 2020.2.0... Read more
[Graphics][Android] 2D Texture is overlayed on top of itself if Mesh Fil...
Reproduction steps:1. Open the user's attached project "MinimalQuadTest.zip"2. In the "Assets" folder open "TestScene.unity"3. Build... Read more
Launching the Editor crashes on GetRenderPipelineScript when the project...
How to reproduce:1. Download the attached project named "Case_1251734"2. Observe that the Library folder is deleted3. Launch the pro... Read more
The Input System does not get re-enabled when a PlayMode input test is i...
How to reproduce:1. Open the user-supplied project called "TestProject1251724.zip"2. Open the "TestScene" Scene3. Open Windows > ... Read more
Switching refresh rate without switching resolution or fullscreen mode d...
Steps to reproduce: 1. Open attached project2. Build for Windows Standalone3. Run it4. Switch to exclusive fullscreen mode at a part... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS