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0
votes
Fixed
0
votes
Fixed

[HDRP] Uninitialized variable (RayMarch) at kernel TraceGlobalIlluminati...

Package: Scriptable Render Pipeline HD

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Jun 03, 2020

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Version/s: HDRP/staging 2020.06.03

Two warnings are thrown one related to TraceGlobalIlluminationHalf and the other is TraceGlobalIllumination Repro:1) Delete library ... Read more

0
votes
Fixed

ArgumentNullException: Value cannot be null error fails on pressing "Cop...

Package: Entity Component System (ECS)

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Jun 03, 2020

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Version/s: 0.11.0-preview.7

ArgumentNullException: Value cannot be null error fails on pressing "Copy decompiled code" To reproduce:1. Open Editor.2. Open DOTS ... Read more

0
votes
Fixed

Assertion failed on expression: 'rs->textureID == realRS->textureID'

Graphics Device Features

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Jun 03, 2020

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Version/s: 2020.2.0a14

This assert (and same for width & height) semi-randomly hits on debug built unity (maybe a console message on release) and it's ... Read more

0
votes
Fixed

Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cl...

Graphics - General

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Jun 03, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.1.0b10, 2020.1.0b11, 2020.2.0a12

Reproduction steps:1. Open attached project "SetUv.zip" and scene "SampleScene"2. In Hierarchy window, select GameObject3. In Inspec... Read more

0
votes
Fixed

Crash in PhysicsHistoryBuffer_CanBeReadInParallel

Package: Unity Netcode

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Jun 03, 2020

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Version/s: 0.2.0-preview.3

To repro:1. Open sampleproject and installcom.unity.transport@0.3.1-preview.3com.unity.netcode@0.2.0-preview.42. Run PhysicsHistoryB... Read more

1
votes
Fixed

Asset path and filename is missing when warning about self-intersecting ...

Asset - Importers

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Jun 03, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce:1. Open attached project "MissingInformationInWarning.zip"2. In the Console Window observe warning: "A polygon of C... Read more

0
votes
By Design

Freeze when importing a specific FBX file

Asset - Importers

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Jun 03, 2020

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Version/s: 2018.4, 2019.3.14f1, 2019.4, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project2. in the Project window, click on MSL_clean_NoStringblend.fbx Expected result: In... Read more

0
votes
By Design

[Vulkan] Objects are rendered in red when using DrawMeshInstanced method...

Vulkan

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Jun 03, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open user's attached 'VulkanInstanceIDBug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode and observe ... Read more

0
votes
Fixed

[iOS 13] Camera.AddCommandBuffer causes GPU performance regression

iOS

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Jun 03, 2020

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Version/s: 2019.1.0b1, 2019.3, 2019.3.10f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'DynamicResolution2019-Unity.zip'2. Go to File > Build Settings and tick Development Build ... Read more

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