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Scrollbar component overlaps notifications
Steps to reproduce: Open Unity Hub Click the "Notifications" button, which is displayed next to the "User menu" Scroll through the n... Read more
NullReferenceException is thrown when specific UI Toolkit focus changes ...
How to reproduce:1. Open the ‘Bug.zip' project2. Open the ‘Scene’ scene3. Enter Play Mode4. In the Game View select the 'Example1A’ ... Read more
Newly created Input binding enters rename mode when it is created while ...
Reproduction steps:1. Create a new project and install the Input System package2. Right-click in the Project Window and select Creat... Read more
Warnings are thrown when undoing reparented LOD Group “Add Renderers”
Steps to reproduce:1. Create new Unity project using empty Universal 3D Template2. Create Cube and Sphere GO in Hierarchy window3. S... Read more
Crash on PhysicsComposer2D::IsValid when calling PhysicsComposer.isValid...
This comes from the following discussion: https://discussions.unity.com/t/lowlevelphysics2d-chaingeometry-more-properties-methods-ex... Read more
[HDRP] Water surface water height sampling returns false height when dis...
Steps to reproduce: Open any HDRP project Download the water sample from HDRP package manager sample tab Open island scene Enable Wa... Read more
Box2D Bug-Fixes and Improvements
Box2D updates to [https://github.com/erincatto/box2d/commit/cfa9ef1b76256f92ec3e26a1a20521e50dddac19] Fixes and Improvements include... Read more
Documentation’ section appears in inconsistent positions across ‘Add mod...
Steps to reproduce: Open Unity Hub Open the "Projects" list Click on any "Editor version" displayed next to the project title In the... Read more
Incorrect color values are saved for Swatches when using HDR Color Picker
Reproduction steps:1. Open the attached “IN-118429.zip” project2. Open the “SampleScene”3. From the Hierarchy, select the “HDR” Game... Read more
Editor crashes when adding/removing a UI Document Style Sheet while in P...
Steps to reproduce:1. Open the attached user's project "ElGranDia.zip"2. Open "Assets/Scenes/MainScene.unity" Scene3. In the Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS