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[Linux] Highlighted GameObject is not shown in the Inspector
Reproduction steps:1. Create a new project2. Select one of the GameObjects in the Hierarchy3. Move another GameObject in the Hierarc... Read more
InspectorElement and AnimationMode memory leak when selecting different ...
How to reproduce:1. Extract and open the attached “IN-119490.zip“ project2. Ensure that the Inspector tab is open3. Click multiple t... Read more
Previous model to world matrix is not correctly set for ASW
From customer: After upgrading to Unity 6 and URP (https://github.com/Oculus-VR/Unity-Graphics/tree/6000.0/oculus-app-spacewarp ) ou... Read more
[Android][Vulkan] Crash onGfxDeviceVKBase::DrawBuffersBatchMode when run...
Steps to Reproduce:1. Open the attached “IN-119545“ project2. Build and Run the Android Player3. Wait for 20-60 seconds4. Observe th... Read more
GC.Alloc is called by ProbeVolume.OnDrawGizmos() when playing
How to reproduce: Create a new 3D HDRP Sample project Enable Gizmos in the Game view (on the top right) Open the Window → Analysis →... Read more
Performance issue when activating Blender-exported FBX files
How to reproduce:1. Open the “IN-115811_AnimationPerformanceTest“ project2.Open the “OutdoorsScene”3. Open Window > Analysis >... Read more
Enabling Volumetric Clouds in HDRP Environment Sample breaks Scene/Game ...
Steps to reproduce:1. Create new Unity project using empty HDRP 3D Template2. Import Environment Samples from Package Manager (PM wi... Read more
Generating Light Probe lighting returns inconsistent results on a specif...
How to reproduce: Open the “TunnelGI.zip“ project Open the “OutdoorsScene” “Generate Lighting” in Window → Rendering → Lighting wind... Read more
Behavior Graph subgraphs are not showing completion when debugging
How to reproduce:1. Open the attached “IN-118082.zip” project2. Open the “SampleScene” scene3. Open the “Main.asset” Behavior Author... Read more
“Terrain Debug Warnings” text doesn’t fit in “General” section in Scene ...
Steps to reproduce:1. Create new Unity project using empty HDRP 3D Template2. In Scene view toolbar press on Gizmo dropdown3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS