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Selecting a signed tarball’s package manifest in the Project Browser cau...
Steps to reproduce: Install a signed tarball package Click on "Locate" to find the package.json file or find it in the Project Brows... Read more
“Import Error Code” warning is thrown after installing VFX learning temp...
Steps to reproduce:1. Create new Unity project using empty URP 3D Template2. Install Visual Effect Graph package via Package Manager... Read more
–upmPack command exits with code 1 on successful pack
When invoking Unity’s Package Manager with the -upmPack argument, the editor produces a valid, signed tarball of a package but still... Read more
Crash on mono_dump_native_crash_info in a project with a Render Pipeline...
Steps to reproduce:1. Create a new “Universal 2D” project2. Create a new Material in the Project window3. Select the “Particles/Stan... Read more
When choosing Rename or Duplicate in the Blackboards Context Menu the Co...
Steps to reproduce: Open any Project with Shader Graph Installed Create and open any Shader Graph Asset Create any variable in the B... Read more
VFX Prefab doesn’t have Preview icon in Project window and Preview windo...
Steps to reproduce:1. Create new Unity project using empty HDRP 3D Template2. Create VFX Asset (from Templates window for example)3.... Read more
Visual Effect Graph window built-in error message does not appear when m...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more
Visual Effect Graph error message does not disappear and lasts forever u...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more
[WinEditor] MainWindow fails to paint correctly when dragged across mult...
Reproduction steps:1. Have at least two monitors for testing2. Make sure the secondary display is set to the left of the primary dis... Read more
Terrain Layers don't use icons when viewed in the Project Browser
Steps to reproduce: Open any Project In a Scene's Hierarchy create a Terrain Game Object and select it In the Inspector click the op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS