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Profiler Calls view's "Call To" and "Call From" tables are cleared when ...
How to reproduce:1. Open the attached project "1268370.zip"2. Open the Profiler window.3. Enter the Play Mode, record some data, the... Read more
[URP] Blend Style panel is translucent and appears to be of different co...
Blend Style panel is translucent and appears to be of different colours Steps to Reproduce:1. Create a new 2D project2. Import URP P... Read more
[VFX] "Thread group size must be above zero" error is thrown continuousl...
On enabling "Exact Fixed Time" Update Mode in the Inspector of "New VFX" Graph causes the Editor to throw "Thread group size must be... Read more
[VFX] "Having more than on VFXResources " error is thrown when Visual Ef...
On selecting "Visual Effects Defaults" preset in the Project window causes the Editor to throw "Having more than on VFXResources in ... Read more
[VFX] Position and Direction options text overlaps with a dropdown icon ...
Position and Direction options texts are overlapping with the dropdown icon when Settings dropdown is selected under Multiply node i... Read more
ProjectFilesGenerator.ProjectFileGeneration event isn't raised
Reproduction steps:1. Have Visual Studio 2019 and its "Visual Studio Unity Tools" plugin installed2. Open attached project "ProjectF... Read more
[GraphView] graphElements.ForEach does not iterate through all elements ...
Reproduction steps:1. Open customer's attached project in "GraphView.zip"2. Go Window -> Analysis -> Asset Dependency Graph3. ... Read more
[Polymorphic Serialization] List of inhereted classes fails to load when...
When displaying a list of inhereted classes(much like we do in URP for ScriptableRenderFeatures) if one of those classes fails to co... Read more
Normal Map is malformed when loading GameObject and Material from separa...
How to reproduce:1. Download the attached "1268327.zip" project from the Google Drive link2. Open the project3. From the "Scenes" fo... Read more
[IMGUI] Reset Functionality doesn't work for Custom Font Asset
Reset Functionality doesn't work for Following Properties under Custom Font Asset1) Default Material2) Character Spacing3) Character... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field