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[HDRP] Editing multiple Emissive materials intensity also changes the co...
1) Select multiple emissive materials with different emissions colors2) Change emission intensity or change units from Nits to EV Re... Read more
[HDRP] Error messages are spammed when resolving HDRP Configuration issu...
Reproduction steps:1. Create a new HDRP template project2. Import UnityJapanOffice from Asset Store via Package Manager ( https://as... Read more
HDRP - Importing assets from the asset store can cause HDRP asset to break
The HDRP asset can break when importing assets from the asset store. This causes the scene and game view to break and fail to render... Read more
[HDRP] Decals get duplicated and baked into the object after moving Deca...
Repro steps:1) Open HDRP Template2) Import the attached package3) Place one of the decals on the ground4) Save scene5) Close the pro... Read more
[HDRP] Decal Projector not clearing Cache when changing Size property
Reproduction steps:1. Create new HDRP template project2. Create a Decal Projector and a Decal Material (check note 1)3. Assign the M... Read more
[HDRP] Switching to SMAA throws errors
Versions tested: 2022.2.0a4 + Master Steps to reproduce: 1) Create a new project, import HDRP or remove library folder in the existi... Read more
[HDRP] Unlit transparent Material shows multiple reflection of the same ...
How to reproduce:1. Open the attached "1335500_Repro" project2. open the Scene "SampleScene"3. In the Scene view inspect the "Plane"... Read more
[HDRP] Lift, Gamma, Gain wheel snaps to top left
Regression that was introduced between 7.3.0 and 7.4.1. Reproduces in staging 2020/06/12 1) Add Lift, Gamma, Gain override to any vo... Read more
[HDRP] NullReferenceException thrown on creating new HDRPAsset in the "H...
On creating a new HDRenderPipelineAsset from selecting Fix All button in the HD Render Pipeline Wizard causes Editor to throw NullRe... Read more
[HDRP] Texture with Height Map has artifacts when converting the Materia...
How to reproduce:1. Open "Testing Shader.zip" project and Scenes/SampleScene scene2. In the Project window, select Bug/MainHullAndSu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS