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[Android][SpriteAtlas] totalSpriteSurfaceArea get reserialized when swit...
Repro steps:1. Open attached project2. Switch to standalone build target3. Delete Library/AtlasCache4. Enter and exit play mode5. Ch... Read more
[Shuriken] ParticleSystem is not rendered into a texture when using a Co...
How to reproduce:1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene2. Select the TheVegetationEngine/GlobalVol... Read more
[FBX Exporter] Reset functionality is not working for "ExportModelSettin...
Reset functionality is not working for "ExportModelSettings" Preset, refer the attached video Steps to reproduce:1) Create a new pro... Read more
[HDRP] Disk light does not have a 3D icon
All light types have a 3D icon, except Disc. While is not a popular light type, if a project has a lot of them it can get hard when ... Read more
Custom EditorWindow's PropertyDrawer does not render property field list
How to reproduce:1. Open the attached 'project-1273190.zip' project2. In the Editor, select 'Window' > 'Hello Window'3. Expand th... Read more
[HDRP] Box light without Range attenuation disappears at certain distance
1) Open attached scene or add a Box light in your project2) Turn OFF Range Attenuation for the light3) Notice the light is ~ 0.6m ab... Read more
[Metal] Crash on glEnable when calling glEnable(GL_POINT_SMOOTH) in OnPr...
Steps to reproduce:1. Open the attached project ("StrippedScene.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2019... Read more
[HDRP][VT] Changing LOD level in node settings removes output port
Steps to repro:1. create a new shader graph2. add a VT sample node3. select Graph Inspector > Node settings tab4. change LOD mode... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more
Unsupported Collaborate package version (1.3.7) is installed in a projec...
How to reproduce:1. Create and open a new project2. Import PlasticSCM plugin into the project (https://assetstore.unity.com/packages... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS