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1
votes
Fixed

[Android][SpriteAtlas] totalSpriteSurfaceArea get reserialized when swit...

2D

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Aug 26, 2020

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Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.1, 2020.2

Repro steps:1. Open attached project2. Switch to standalone build target3. Delete Library/AtlasCache4. Enter and exit play mode5. Ch... Read more

0
votes
Fixed

[Shuriken] ParticleSystem is not rendered into a texture when using a Co...

Visual Effects - Legacy

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Aug 26, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.2

How to reproduce:1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene2. Select the TheVegetationEngine/GlobalVol... Read more

0
votes
Fixed

[FBX Exporter] Reset functionality is not working for "ExportModelSettin...

Package: FBX Exporter

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Aug 26, 2020

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Version/s: 3.2.1-preview.2, 2.0.1 - Preview 4

Reset functionality is not working for "ExportModelSettings" Preset, refer the attached video Steps to reproduce:1) Create a new pro... Read more

0
votes
Fixed

[HDRP] Disk light does not have a 3D icon

HD RP

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Aug 26, 2020

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Version/s: 2020.2.0a21

All light types have a 3D icon, except Disc. While is not a popular light type, if a project has a lot of them it can get hard when ... Read more

0
votes
Fixed

Custom EditorWindow's PropertyDrawer does not render property field list

IMGUI

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Aug 26, 2020

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Version/s: 2018.4, 2018.4.26f1, 2019.3

How to reproduce:1. Open the attached 'project-1273190.zip' project2. In the Editor, select 'Window' > 'Hello Window'3. Expand th... Read more

0
votes
Fixed

[HDRP] Box light without Range attenuation disappears at certain distance

Package: Scriptable Render Pipeline HD

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Aug 26, 2020

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Version/s: HDRP/staging 2020 08 26

1) Open attached scene or add a Box light in your project2) Turn OFF Range Attenuation for the light3) Notice the light is ~ 0.6m ab... Read more

0
votes
By Design

[Metal] Crash on glEnable when calling glEnable(GL_POINT_SMOOTH) in OnPr...

Metal

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Aug 26, 2020

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Version/s: 2019.1.0a10, 2019.4, 2020.1, 2020.1.3f1, 2020.2

Steps to reproduce:1. Open the attached project ("StrippedScene.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2019... Read more

0
votes
Not Reproducible

[HDRP][VT] Changing LOD level in node settings removes output port

ShaderGraph

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Aug 26, 2020

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Version/s:

Steps to repro:1. create a new shader graph2. add a VT sample node3. select Graph Inspector > Node settings tab4. change LOD mode... Read more

0
votes
Not Reproducible

[CPU PLM] Radeon Pro denoiser does not work

Progressive Lightmapper

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Aug 26, 2020

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Version/s: 2020.1

Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more

0
votes
Fixed

Unsupported Collaborate package version (1.3.7) is installed in a projec...

Plastic

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Aug 26, 2020

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Version/s: 2018.4, 2019.4, 2019.4.8f1, 2020.1

How to reproduce:1. Create and open a new project2. Import PlasticSCM plugin into the project (https://assetstore.unity.com/packages... Read more

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