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Linux IL2CPP build fails while using Windows Editor when there are space...
Reproduction steps:1. Open a new or an existing project2. Go to Edit > Project Settings... > Player > Other Settings and se... Read more
Linux player builds with Mono scripting backend fails with a confusing e...
Reproduction steps:1. Download Unity with only Linux Build Support (IL2CPP)2. Create a new project or open an existing one3. Open Pl... Read more
[Terrain Tools] Import Heightmap: option to flip vertical or horizontal ...
When importing a heightmap in the Terrain Toolbox Create Terrain menu you're restricted to only flipping over one axis, but users mi... Read more
[Terrain Tools] Utilities Splatmap: Flip horizontal and flip vertical ar...
Repro1. Import splatmap from terrain2. Select "vertical" flip adjustment3. Click "flip" Expected: Splatmap image flips over the vert... Read more
HttpClient WebException when doing a request with PostAsync
How to reproduce:1. Open the "SampleScene" in the attached "mdl-sample.zip" Project2. Enter Play Mode3. Wait approximately up to a m... Read more
RenderTarget with premultiplied alpha blending is too bright and does no...
How to reproduce:1. Open the user's attached project2. Observe the circle In the Game view Expected result: In the top half of the s... Read more
Saving Scene out of the Assets folder is not allowed
How to reproduce:1. Open the attached "SaveSceneInPackage.zip" project2. Open a new Scene3. Right-click on the Scene and select Save... Read more
[Terrain Tools] Terrain Settings: Loading settings from "selected terrai...
Loading settings from "Selected" Terrain overrides the current preset settings Repro1. Open Terrain Toolbox > Terrain Settings2. ... Read more
[Terrain Tools] UI: Custom ranges reset on recompile/exiting editor
Repro:1. Change slider ranges (Min|Max)2. Close the editor3. Open the editorExpected: Slider ranges are the same as before closing t... Read more
[Terrain Tools] Toolbox: Min & Max for fields can not match
For example see attached picture: FeildsMaxNotMatching0 I want to set the Base Map Distance to way higher than 2,000, however even t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS