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[Terrain Tools] Twist tool: certain values cause value spikes in the hei...
[Terrain Tools] Twist tool: certain values cause value spikes in the heightmap Repro1. Set the twist values to match those below2. P... Read more
[Terrain Tools] Erosion/Thermal: Breaks when Terrain Height (scale) is l...
In the terrain's settings, when you set the Terrain Height to a high enough number, Thermal Erosion breaks and starts to become almo... Read more
[HoloLens] Voice commands stop working after App minimize/restore
How to reproduce:1. Open the attached "KeywordRecognizerBug.zip" project2. Build the project to UWP3. Deploy it to HL2 with Release ... Read more
[DX12] DrawMeshInstancedIndirect fails to render opaque pass when DX12 i...
How to reproduce:1. Open the attached project2. Check if DX12 API is used3. Build the TestScene4. Launch the Build and observe the s... Read more
Errors when modifying the value of the 'Scripting Define Symbols' field ...
How to reproduce:1. Open the user's attached project2. Select 'Edit' > 'Project Settings' > 'Player'3. Expand 'Other Settings'... Read more
[Editor] "Gizmos" and "Layer Collision Matrix" Properties tooltip missin...
The tooltip is missing for "Gizmos" and "Layer Collision Matrix" Properties under "Physics2D" in the "Project Setting" window, Refer... Read more
[Input System] Performing an action with a Mouse Click before cancelling...
How to reproduce:1. Open user's "Gamepad Hold Bug" project2. Open Assets/SampleScene3. Plug a Gamepad into the PC4. Enter Play Mode5... Read more
[IL2CPP] Nested generic limit error is thrown when using Sprache and inc...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console4. Exit the P... Read more
[Cinemachine] Reset functionality doesn't work for Custom Blends in Cine...
Reset functionality doesn't work for Custom Blends in CinemachineBraine, refer attached video Steps to repro:1. Create a New Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS