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"type is not a supported string value" error appears in the console wind...
Reproduction steps:1. Open the user's attached project "Bug Test.zip"2. In the Project window select the "it_avatar_test_all_skin.FB... Read more
Linux Visual Effect Graph compilation fails with a DirectoryNotFoundExce...
How to reproduce:1. Create a new 3D project2. Press Ctrl+Shift+B to open the Build Settings window and switch the platform to Androi... Read more
Entity conversion is inconsistent between platforms when converting Game...
Reproduction steps:1. Download and open the user-submitted project "SubSceneTest.zip"2. Open build configuration file at Assets/Andr... Read more
Using Graphics.Blit on temporary RenderTexture results in different outp...
Reproduction steps:1. Open the project in "read-pixels-bug.zip"2. Open SampleScene and enter Play Mode3. Inspect how the 2 first tex... Read more
HDRP 'MatCap Intensity preference' value not saved after reopening project
How to reproduce:1. Open the user's attached project2. Select 'Edit' > 'Preferences...'3. In the Preferences window select the 'H... Read more
[NetCode] InvalidOperationException is thrown in build when scripting ba...
Reproduction steps:1. Open attached project "Case_1279664"2. Click File -> Build Settings... and check "Development Build"3. Buil... Read more
[UI Builder] Text is wrapped when zooming in UI Builder Viewport and UI ...
How to reproduce:1. Open attached "UIElements_font_issue.zip" project and TestScene scene2. Set UI Scaling to 100%3. Double-click on... Read more
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on search...
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on searching from InitializeOnLoad We have custom code in package (co... Read more
[2D Path] Box selection for objects inheriting GenericScriptablePath is ...
How to reproduce:1. Open the attached project named "Repro_906066"2. Open the "ReproPath" Scene3. Select the "SumpLargePipe" gameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS