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[XR] [MockHMD] LeftEye isn't rendered correctly when stereo camera is se...
Reproduction steps:1. Open attached project ("XR_LeftRightCameraIssue.zip")2. Open "SampleScene" scene3. Enter Play mode4. In Game w... Read more
[2D] Editor crashes when Undo and Redo operation is performed with Tile ...
On performing Undo and Redo operation with Tile Palette up to "Undo Create to Prefab" and "Redo Edit Palette" then it causes the edi... Read more
GameObjects get Highlighted in the Hierarchy when clicking and dragging ...
How to reproduce:1. Create a new project2. Open the Hierarchy (Window->General->Hierarchy)3. Open the Scene view (Window->G... Read more
Changing scale of Tree prefab instance (in scene) and then undo/redo cha...
Tree Creator trees Repro Steps:1. Create new project2. Create a Tree object via GameObject -> 3D Object -> Tree3. Create a Ter... Read more
[Input] Xbox Controller input not detected while Steamworks is running
Xbox One controller input not detected while Steamworks is running 1. What happenedInput from the Xbox One controller is not detecte... Read more
[2020.2] Pressing "F" while the mouse hovers over the Hierarchy causes t...
How to reproduce:1. Open the attached project named "Case_1280168"2. Click from main menu "Game > Open > Episode 1 > Floor ... Read more
'Hidden/Preview Transparent' Materials uses additional memory each time ...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Change the Profiler Mod... Read more
Add IL2CPP sysroot support for WebGL builds
Linux distrobutions don't include by default software necessary to build WebGL on Linux. Add ability to use an IL2CPP sysroot packag... Read more
[Shuriken] Errors on undo operation after creating partcle effect from p...
following errors are thrown in the editor.1]MissingReferenceException2]GUI Error: You are pushing more GUIClips than you are popping... Read more
Material properties are not correctly setup when assigning a ShaderGrap...
Repro steps: - Create a project with HDRP installed- Create a new material from the project window, note that the Lit.shader will be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS