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NavMeshPath partial path calculation gets stuck on NavMeshLink
Reproduction steps:1. Open attached project "NavMesh.zip" and scene "SampleScene"2. Enter Play Mode and observe Character2 and Chara... Read more
[UI Builder] Properties are going out of the Canvas when Canvas resize t...
On resizing Canvas to its minimum width and height then properties go out of the Canvas under Viewport in the UI Builder window, Ref... Read more
[Shader Graph][URP] NullReferenceException thrown on renaming newely cre...
NullReferenceException thrown on renaming newely created property in BlackBoard Steps to repro: 1. Create a new Project in URP Templ... Read more
[macOS] Removing/Adding SerializeField from Script attached to Prefab th...
1. Open project2. Find Bear prefab in Assets3. Open the prefab in inspector and open "Enemy" script4. Keep the prefab opened in insp... Read more
[IMGUI] "Edit Collider" button is overlapping with the "Material" Proper...
The "Edit Collider" button is overlapping with the "Material" Property, for all 2D Collider(Box Collider 2D, Capsule Collider 2D, Ci... Read more
Invisible asset is created in Project Browser when create a material wit...
How can we reproduce it (please see attached gif)1 Create new Project2 Go to Project Browser and do RightMouseClick->Create->M... Read more
[Android] [2018.4] Screen.currentResolution.refreshRate does't update wh...
Reproduction steps:1. Download and open the submitted project "RefreshRateTestProject.zip"2. Build and run on Android3. Note the log... Read more
Unity UI package (com.unity.ugui) is not discoverable in Package Manager...
Steps to reproduce:1. Create a new Unity project2. Open Package Manager3. Uninstall "Unity UI" package (com.unity.ugui)4. Attempt to... Read more
[Profile Analyzer] Marker Summary Max and Individual Max values have lin...
How to reproduce:1. Open the attached "case_1281270.zip" project2. Open Profiler3. Capture some data4. Open Profiler Analyzer5. Sele... Read more
Many input events when using 1000hz mouse
When using a 1000hz mouse, we find that the main thread will spend 1-2ms longer. When we use Unity Profiler, we find that there are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS