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[Android][Video Player] Video is not played when Video Player URL is set...
Reproduction steps:1. Open the attached user's Project "video-player-test.zip"2. In the Project window under "Assets/Scenes" open "S... Read more
Custom Render Textures are not rendered in a Standalone Build
How to reproduce:1. Open the attached project named "CustomRenderTextureMaterialIssue"2. Open the SampleScene and enter Play mode3. ... Read more
[GPU PLM] Changing scene during a bake causes large memory spikes which ...
Repro:1. Sync the repro project at the revision listed above. Open and import the project2. Open the Scene MultiBounce_WIP013. Ensur... Read more
[Android] [2DRP] 2D lights are not rendered and "Texture creation failed...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run project on a device3) Observe black screen (2d li... Read more
WebGL build gets stuck on the loading screen when compression is enabled
How to reproduce:1. Open the attached project (1282164.zip)2. Press Ctrl+B to build the project3. After the build finishes open the ... Read more
Scrollbars overlap in Performance Testing API package's Test Report wind...
How to reproduce:1. Open the attached "1290533 repro" project2. Select the Test Report window in the Editor and click the Refresh bu... Read more
Rectangle Selection box sometimes does not select all vertices in the re...
How to reproduce:1. Open the attached project named "Case_1282153"2. Open the SampleScene3. Select the Shadow Caster 2 and click the... Read more
[Android][Vulkan] Crash on Adreno devices with Vulkan when using subpass...
Reproduction steps:1. Open the attached user's Project "SRPTest.zip"2. In the Project window under "Assets/Scenes" open "SampleScene... Read more
UI Toolkit uses display DPI instead of Device Simulator DPI in events
How to reproduce:1. Open attached project ("BugReportProject.7z")2. Open Game view in the Simulator mode3. Play4. Click on different... Read more
Env light does contribute to lightmap except in first bake after Unity r...
Repro:1) Open the project in the attached EnvLightTest.zip and load up TestScene.2) Bake light and observe that environment light is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS