Search Issue Tracker
Asset thumbnail is not updated if texture is modified outside of unity e...
To reproduce: 1. Download attached project.2. Look at New Material thumbnail color.3. Modify Image via external program, make it dif... Read more
[UX] Creating standard shaders from texture most of the time requires ex...
While in the video I showcased HDRP shader, this is still true for URP or standard shaders. It is also always been this way, but I t... Read more
[DXR] Editor crashes with GfxDeviceD3D12Base::DrawBuffersCommon when Ray...
How to reproduce:1. Open the attached project named "Case_1282705"2. Open the New Scene located in 01_MOSA_Assets\01_Scenes3. Select... Read more
Assertation fails and toolbar is corrupted when importing package that i...
How to reproduce:1. Open attached "AssertTest.zip" project2. Navigate to the project window and export SimdCr package3. Close the pr... Read more
Selected element cannot be changed visually on package.json Importer dro...
How to reproduce:1. Open attached project "PackageScopeBug.zip"2. In Project Window, select 'Packages' > 'Bug Complex Package Sco... Read more
[IMGUI] Information Icon distorted on decreasing width of the Project Se...
Information Icon distorted on decreasing width of the Project Settings window Steps to Repro: 1. Create a new project in URP or HDRP... Read more
Odin Inspector causes slow domain load times
Odin Inspector prior to version 3.0 can trigger a degradation of domain reload times and slow domain load times in Unity 2019.4 and ... Read more
[HDRP UX] Micro shadows override only works with Directional light. No w...
While the feature is working as intended. There is no way to know it's only for Directional light without going to docs. Worst case ... Read more
[VFX Graph] VFX Graph Window reload on entering play mode
VFX Graph Window reloads on entering play mode Steps to repro:1. Create a new project2. Windows > Package Manager > Visual Eff... Read more
The array is not revertable to the Prefab's default array when it is reo...
How to reproduce it:1. Open user's attached project2. In the Hierarchy view click on the 'Prefab' Prefab3. In the Inspector view fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS