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[HDRP] Shaded Wireframe scene view flickers and it is not stable
Steps to reproduce: 1. Open any existing HDRP project2. In the scene view, switch to Shaded Wireframe mode3. Move around in the view... Read more
[ProBuilder] Poly Shape vertices do not snap to the grid
Steps to reproduce: 1. Create a new project, or open an existing one2. Make sure that the ProBuilder toolbar is open3. Make sure tha... Read more
[ProBuilder] Bevel Settings slider goes of bounds when a value larger th...
Steps to reproduce: 1. Make sure that the ProBuilder toolbar is visible2. Create a new shape and select it3. Enter either edge or fa... Read more
[ProBuilder] Center Pivot tooltip contains a typo
Steps to reproduce: 1. Make sure that the ProBuilder toolbar is visible2. Hover over the Center Pivot option3. Notice that the toolt... Read more
[Android] Native errors show up after starting the App
How to reproduce:1. Open the attached "USDKInitializer_Repro.zip" Project2. Make sure "Android" target is selected3. Build and run t... Read more
[macOS] Editor crashes when repeatedly stopping and playing the AudioRen...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Spam the "Enable/Disable Audio R... Read more
[ProBuilder] ArgumentNullException on replacing a prefab while exporting...
When Prefab GameObject is exported and replaced with existing Prefab Asset then it causes the editor to throw ArgumentNullException,... Read more
[2D][Prefab] Blue highlight(Override indicator) doesn't appear for Rigid...
Override Indicator is missing for Constraint property under Rigidbody 2D in the inspector, Refer attached screenshot Steps to Repro:... Read more
[LowHangingFruit][Animation] Tooltip is missing for the "Auto Live Link"...
Tooltip is missing for the "Auto Live Link" button in the Animator window, Refer attached video Steps to repro:1. Create a new proje... Read more
[UI Toolkit] Event is triggered on the wrong element after calling StopP...
How to reproduce:1. Open the attached '1283061.zip' project2. Open 'SampleScene' and enter the Play mode3. In the Game view select '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS