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NullReferenceException is thrown when selecting multiple GameObjects wit...
How to reproduce:1. Create a new project2. Import the HD RP package from the Package Manager3. In the Hierarchy window create a new ... Read more
Brotli compressed build fails to run in Firefox
-error: the build fails running in Firefox (tested 81.0.1), errors thrown in the console:--Uncaught SyntaxError: illegal character -... Read more
UnityWebRequest on relative URLs throws an error when Exceptions are set...
How to reproduce:1. Open attached project (link in the edit)2. Go to Project Settings->Player->WebGL->Publishing Settings3.... Read more
Default Architecture in Build Settings is x86 instead of x64
Reproduction steps:1. Create a new Project2. Check Architecture setting in Build Settings Expected result: Architecture is set to x6... Read more
[HDRP] Planar Reflection base shape gizmo transforms parent object
Versions tested: 2020.2.0b6 + SRP Master (10.1) Steps to reproduce: 1) Open attached scene or just create a planar reflection compon... Read more
[Scene View] Pixels of the GameObject are not getting refreshed which le...
On moving GameObject in the Scene View leads black trails and Pixels of the GameObject are not getting refreshed, Refer attached vid... Read more
[Quick Search] Headings merged with each other on decreasing the width o...
Headings merged with each other on decreasing the width of the Global Search window Steps to Repro: 1. Create a new project2. Click ... Read more
[Themes] About Unity Credit text for The Mono Project is clipped
About Unity Credit text for The Mono Project is clipped with Verdana font. The window displays,"Scripting powered by The Mono Proje"... Read more
[WMR] Empty depth buffer is submitted when using Holographic Remoting fr...
Workaround: Explicitly disabling HDR in the Camera or in Project Settings->Graphics restores the original direct rendering behavi... Read more
No VCS checks/actions on an moved asset in a Perforce workspace using dr...
How to reproduce:1. Connect to the Virtual Machine provided in the case edits2. Click Asset Move > Scenario 2 in the opened proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS