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TextMeshPro text input's caret is flickering when Line Mode is set to Mu...
How to reproduce:1. Open the ‘Text-input-field-caret-flickering.zip' project2. Open the 'SampleScene’ scene3. Enter Play Mode4. Writ... Read more
Frame Debugger produces flickers and loses focus when the Player uses Re...
How to reproduce:1. Extract and open the attached “PROJECT_NAME.7z“ project2. Go to COMPANY → AssetBundles → Build And Copy3. After ... Read more
[InputSystem] An error occurs when Generating C# Class in InputAction
How to reproduce:1. Create a new project with URP 3D Core Template2. In the Project window, right click and create Input Actions3. S... Read more
ReflectionProbe warnings from Shader Graph Asset triggers on XR Android ...
DescriptionBuilding the XRI 3.3.0 Starter Assets package sample for Quest in Unity 6000.3.0b5 throws roughly a dozen each of these t... Read more
[MPPM] Focus on Player option does not focus the Virtual Player window
Steps to reproduce: Open the attached project Open Multiplayer Play Mode window Activate Player 2 Virtual Player Focus the Main Edit... Read more
Contact-Filter or Pre-Solve Callbacks can result in a "ReadWriteLock::wr...
This is difficult to reproduce however creating lots (thousands) of interacting `PhysicsShape`, each of which has its contact-filter... Read more
"Terrain Simple" description text has too large spacing in the Shader Gr...
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
Can’t delete gradient keys with Mac keyboard or context menu options
Steps to reproduce: Create a new HDRP project Create any Visual Effect Graph Open the VFX graph Add a gradient node Open gradient co... Read more
Different naming for adding modules in Installs and Projects sections
Reproduction steps:1. Open Unity Hub2. Observe Editor Version Manage dropdown options in Installs section3. Observe Editor Version “... Read more
“NullReferenceException” error thrown in the Console after installing “M...
Workaround: Switch build target to Android or Meta Quest Build Profile Steps to reproduce:1. Create Unity project using Mixed Realit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS