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Burst fails to compile when code is wrapped in #if UNITY_SERVER and UNIT...
How to reproduce:1. Open the user's attached project("Burst_UnityServerError.zip")2. Make sure "Server Build" is enabled2. Build And... Read more
Input system - OnScreenButton.OnPointerUp is not called when a GameObjec...
I'm using the input system to have both touch input (Using the OnScreenButton script) and keyboard input. When i use the touch input... Read more
[Android] Video player unable to play video from Asset bundles
Steps to reproduce:1. Open attached project2. Build and run on Android3. Observe video not playing (Or playing very choppily, waitin... Read more
Transitions in the Base layer get ignored after the transition to the Ex...
How to reproduce:1. Open the attached '1287755.zip' project2. Open 'SampleScene'3. In the Project window double-click on the 'Test' ... Read more
[UI] Transition is invisible when connecting Sub-StateMachine that is in...
How to reproduce:1. Open the attached '1287749.zip' project2. In the Project window double-click on 'New Animator Controller'3. In t... Read more
[Linux] EndLayoutGroup error is thrown on clicking "Material" Shader Dro...
On clicking "Material" Shader Dropdown in the Inspector window then it causes editor to throw EndLayoutGroup error, refer to the att... Read more
Double-clicking a script in the Inspector window does not open the Exter...
How to reproduce:1. Create a new Unity project2. Create a new script and attach it to any GameObject3. In the Inspector window doubl... Read more
[SRP Core] Console fills up with errors when importing Core RP Library p...
How to reproduce:1. Create a new Unity 3D project2. Download Unity's SRP from GitHub (For example: https://github.com/Unity-Technolo... Read more
[Android 5.0] I/O performance (Resources.Load) 10-30x slower on some And...
The following code takes 10x more time on some Android 5.0.x devices. var sw = new Stopwatch();const int count = 30;textures = new T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor