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Non-development Apple silicon builds don't run
Workaround can be found on the forum: https://forum.unity.com/threads/unity-on-apple-silicon-and-big-sur-known-issues-and-workaround... Read more
[ShaderGraph] Dragging an individual property in the Blackboard doesn't ...
How to reproduce:1. Open the user's attached "ShaderGraphLargeAmountOfProperties.zip" project2. Double-click the "ShaderGraph_Proper... Read more
[HDRP] [Post Processing] Only one Camera receives Post Processing effect...
Reproduction steps:1. Open customer's attached project in "HDRPnCamBug.zip"2. Open "VolMaskL" scene3. Disable "Camera" GameObject4. ... Read more
Player resolution set to diplay resolution when calling Screen.SetResolu...
How to reproduce:1. Open the attached project (ScreenSize.zip)2. Make sure the "Sample Scene" is open and press Ctrl+B to build and ... Read more
[HDRP][LightProbe] VFX doesn't work with Light Probe Proxy Volumes
Repro steps:1. Import the attached package and open the ReproScene2. Observe that the VFX is uniformly receiving the same light prob... Read more
ProfilerRecorder API to record "GC Allocated In Frame" reports 0 bytes i...
How to reproduce:1. Open the user's attached project("AngryBots2.zip")2. Window>Analysis>Profiler3. Press record in the Profil... Read more
[Audio] "Cannot create FMOD" Error when importing 3D Game Kit project on...
This error now appears every time you enter Play mode and fails Build and Run for that project Repro steps:- make sure your build ta... Read more
Only one Shader is saved in the ShaderVariantCollection when saving Shad...
How to reproduce:1. Create a new project2. Go to Edit -> Project Settings3. Select the Graphics section in the Project Settings4.... Read more
MonoScript is registered as both Editor and Runtime script when referrin...
How to reproduce:1. Create a new Unity Project2. In Project -> Assets -> Create two folders with names of "Editor" and "Runtim... Read more
[UI Toolkit] PropertyField can not have no label
It is not possible to tell a PropertyField that it should not have a label. Passing null into the label argument will not work as it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS