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Destination asset is not highlighted in the Two Column Layout Project Wi...
How to reproduce:1. Create a new project and open it2. Make sure your Project Window is set to "Two Column Layout"3. In the Project ... Read more
ShortcutManager window columns can't be resized anymore
ShortcutManager window columns can't be resized anymore Steps:1) Open Unity > Shortcuts...2) Try to resize the columns of the Sho... Read more
[macOS] Unexpected Color data is stored when using "#pragma only_rendere...
How to reproduce:1. Open the attached project's "case_1288056-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Previ... Read more
[iOS] [Metal] UAV writes in RenderDeferred.Lighting prolongs Camera.Imag...
Reproduction steps:1. Open customer's attached project in "LightsManager.zip"2. Build for iOS and Deploy the project3. In Editor ope... Read more
Package manager shows displayName error in package Samples dropdown
Package manager samples display missing displayName errors even when the examples have displayNames Repro Steps:1. Open project and ... Read more
Editor crashes on GetChannelIndex when passing null to Mesh.GetBlendShap...
Reproduction steps:1. Open the user's attached "GetBlendShapeIndexCrash.zip" project2. Load the "Crash" scene3. Select "Crasher" Gam... Read more
[Mobile][Il2CPP] Specific project crashes when building on mobile device
Steps to reproduce:1. Open the user's attached project "UI Learning.zip"2. Build it for Android3. Open the app Expected results: App... Read more
PlayerPrefs.GetFloat doesn't return the default value when the string va...
How to reproduce:1. Open the attached '1287978.zip' project2. Open 'SampleScene' (Scenes > SampleScene) and enter the Play mode3.... Read more
[Terrain] When Painting trees and selecting a tree with a LOD group a wa...
Reproduction steps:1. Open the user's attached project "Bounds.zip"2. In the Project window open Assets/Tree Bounds3. Select "Terrai... Read more
[WebGL] User-Agent header is not unguarded when using UnityWebRequest
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a build for WebGL3. Host the WebGL build4. Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
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